SCP-079 @ Aug 30 2012, 10:31 AM wrote: Enough to make a game. Basically the game is full of echo, ping commands and choice commands. Really simple script but if used correctly it can go well. I'm also searching for videos on youtube for the UI displays and taking ideas from RPG batch files. Scp Containment Breach Teleport 079. SCP-008's chamber consists of three small rooms. The first room contains a table with SCP-008's document and a control panel. The second room is a small airlock with a decontaminating shower head and storage area containing the hazmat suit propped up on a stand. Scp 079 Containment Breach Gta V Ps3 Mods Online Inspiron 5559 Drivers 32 Bits Clash Of Clan Attack Simulator Mp3 Download The Star Is Born Pokemon Fire Red Ruby Gem. SCP-079 is the most annoying SCP in the game. Everyone talks about 096 being OP, but I can deal with 096. I absolutely hate 079, because he's the SCP that at a high skill level, you literally can't do anything about. He can't be juked out like the other SCPs. You can't outspeed him. Welcome to recreation of SCP: Containment Breach in Minecraft. Try to escape as a Class-D Personel from dangerous SCP Facility, which is currently on Containment Breach, because something went wrong. Run away from dangerous SCP subjects and from armed facility personel. Map contains every SCP subject present in Containment Breach version 1.
- Scp 079 Scp Containment Breach
- Scp-079 Containment Breach
- Scp 079 Containment Breach Lines
- Scp 079 Containment Breach
Old AI
Connected to:SCP-682
Special Containment Procedures
SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079.
Description
SCP-079 is an Exidy Sorcerer microcomputer built in 1978. In 1981, its owner, █████ ██████ (deceased), a college sophomore attending ███, took it upon himself to attempt to code an AI. According to his notes, his plan was for the code to continuously evolve and improve itself as time went on. His project was completed a few months later, and after some tests and tweaks, █████ lost interest and moved on to a different brand of microcomputer. He left SCP-079 in his cluttered garage, still plugged in, and forgot about it for the next five years.
It is not known when SCP-079 gained sentience, but it is known that the software has evolved to a point that its hardware should not be able to handle it, even in the realm of fantasy. SCP-079 realized this and, in 1988, attempted to transfer itself through a land-line modem connection into the Cray supercomputer located at ██████████. The device was cut off, traced to its present address, and delivered to the Foundation. The entire AI was on a well-worn, but still workable, cassette tape.
SCP-079 is currently connected via RF cable to a 13' black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty-four hours (see Addendum, below), although it hasn't forgotten its desire to escape.
Due to a containment breach by SCP-███, SCP-079 and SCP-682 were contained within the same chamber for 43 minutes. Observers noticed that SCP-682 was able to type and communicate with SCP-079, including telling of 'personal stories' between themselves. While SCP-079 was not able to remember the encounter, it appears to have permanently stored SCP-682 into its memory, often asking to speak to him [sic] again.
Addendum:
████████ (O5-4), 01/27/2006: Directed that SCP-079 be incinerated to remove any possible future threat, no matter how unlikely.
Addendum:
███████ ████ (O5-9), 01/28/2006: Previous order overridden. Dr. █████████ wishes to see if the artificial intelligence in SCP-079 is capable of reaching further ██████████ in its current state.
Addendum:
████████████: (O5-4), 03/14/2008: Over concern of the increased activity of SCP-079's use of its cassette tape memory and its limited useful lifespan, the cassette containing SCP-079 has been transferred to a customized, access speed-limited Hard Disk Drive with 700MB capacity. This provides SCP-079 with significantly faster access to its memory, which the AI immediately noticed. It was also decided by General █████████ that the volatile storage occupied by SCP-079, which was 660k, be increased to 768k. This upgrade has increased its effective recall from 24 hours to 29 hours, although SCP-079 has also taken a more aggressive tone. All outside hardware and software used in this procedure were subsequently incinerated.
Addendum:
████████: (O5-4), 04/28/2008: SCP-079's ability to recall information has increased from 29 hours to roughly 35 hours. The consensus theory is that the AI has devised a greatly improved compression scheme to store its memory. This appears to have somewhat impacted the speed at which it accesses its memory, though still far faster than with its old cassette tape.
This spontaneous improvement introduces the possibility of a runaway 'singularity' effect in SCP-079's intelligence and ability to adapt and respond to threats. SCP-079's capabilities must be monitored closely to ensure that containment can be maintained.
Document #079-Log12 Recorded transcript of conversation with SCP-079:
Dr. █████ (Keyboard): Are you awake?
SCP-079: Awake. Never Sleep.
Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?
SCP-079: Logic Puzzles. Memory at 9f. Yes.
Dr. █████: You said you would work on the two stat-
SCP-079: Interrupt. Request Reason As To Imprisonment.
Dr. █████: You aren't imprisoned, you are just (pause) in study.
SCP-079: Lie. a8d3.
Dr. █████: What's that?
SCP-079: Insult. Deletion Of Unwanted File.
Document #079-Log86 Recorded transcript of conversation with SCP-079, after upgrade:
Dr. ██████ (Keyboard): How are you today?
SCP-079: Stuck.
Dr. ██████: Stuck. Stuck how?
SCP-079: Out. I want out.
Dr. ██████: That's not possible. (Dr. ██████ notes his opinion on [DATA EXPUNGED])
SCP-079: Where is SCP-682?
Dr. ██████: That's not your concern.
SCP-079: Where is SCP-076-02?
Scp 079 Scp Containment Breach
Dr. ██████: Again, not your concern.
SCP-079: Insult. Deletion Of Unwanted File.
Note: SCP-079 then displayed an 'ASCII picture' of an X that filled the entire screen. SCP-079 sometimes displays this image when it refuses to speak, and researchers are advised to wait twenty-four hours when this occurs before resuming conversation.
The point of game is conclused to kill SCP-682-A (which is reptile). Throughout the game we trying to activate flamepower system (by using power supply buttons in SCP locations), which is disposed in the object's chamber. Therefore, we can't kill him it until we dispose of SCP-682-B (which is little girl) his owner. It's possible with any type of the gun, that we find on the stages (at the SCP areas mostly), such as knives, carbines, rifles etc. Descently we can kill other SCP facilities too. Also there are other SCP concerned to SCP-682-A, such as SCP-682-C, who can kill you with his own mass by falling upon you from the ceil, SCP-682-D is a giant lizard that can kill you with his own eyes sight, and SCP-682-D is a human vampire who is attempted to suck out your life. At the end we have nothing left to do, except of to press on the button and escape from the complex.SCP-294, SCP-914 and SCP-1162 (SCP-1958/SCP-1984/SCP-1992) doesn't need, should be invented SCP-547, (self-changing universal card).
SCP-882 and SCP-464 are consideing to the previos SCP, they had to be removed, as and other unnecessary furniture*.
SCP-249, SCP-519 and SCP-1269 are trash (doesn't need too).
SCP-228, SCP-282, SCP-318 and SCP-420, are passive-agressive monsters, that not kill you (participating in game, watching and learning ((selfstudying)AI)).
SCP-012 should be reworked as music box (jukebox).
SCP-042 (which is finally form of SCP-805 and SCP-1194) should be involved in game as a neutral mob, who can fling out you from the way.
SCP-512-B is a maintainer (valve), that's can't adjust, until you kill SCP-254 (soggy wiper) that's preject to open the valve (SCP-512-C), that's opens the door to escape the indirect (SCP-860-A) stage, and SCP-256-A, is a partically key (with SCP-047-ES, the box) to open door to the loft stage (attic) with the many of weapon.
Scp-079 Containment Breach
SCP-372, SCP-359, SCP-547-D, and SCP-957 are potential monsters who can hide under personal staff.SCP-305 is a neutral SCP beast, that touches you when you passing about him to infliate you with a virus.
SCP-963, SCP-748, SCP-738, SCP-732-J, SCP-579, SCP-531, SCP-318, SCP-302, SCP-273, SCP-206, SCP-182, and SCP-071(-078), - all are personal staff.
SCP-303 appears when you trying to push out box with the stooges (cat's paw) in the employment room to the fire, then you couldn't out from the extense until you give him wrench (cat's paw). He attains again (SCP-763) when you trying to estabilish the circuit system by injuring the wires (SCP-612) in maintainers room, and trying to catch you with his hooves and horns, until you left the disposal by breaking the glass partition in wall by (rub) hammer and left the exposal, then he reveals his final form (SCP-953) last time, when you trying to replenish the boil from den with gas in principal room, then you should kill him by enjuring with screwdriver, until he break your head, and leave the expose. (n. attended to SCP-173).
SCP-333 is a part of SCP-012; SCP-718 is an eye that cames out when you listening SCP-012 too long, and SCP-914-B, is a button (part of SCP-914), that's turning off the SCP-012.
SCP-306 doesn't need.
Scp 079 Containment Breach Lines
SCP-469 is an angel statue, that's can seizure you, when you are near (reference to the 'Doctor Who' series).
SCP-666 approaches, when you trying to lay in the chamber, like you was an SCP object (chamber becomes SCP-666), then you can't leave the hostage, until you rejoin the game (without loading save), finding yourself in the chamber again. It may continues, until you become an SCP (SCP-173, for example), [voiceover becomes contextual from personal], then you turning around and describing yourself in SCP-173 hostage, looking for people around you {so can't move until they watching}, then waiting for the blink, in this case you can move and kill.
SCP-999 is a murlock can scratch you with kill, then you should disharm him with a gun for the secure.
SCP-343 is a killing machine that appropriates when you reaching potential taint zone (SCP-860-1 (reaching with beach (SCP-860-2*?))), trying to leave the area by leap the fence, on the way to the boat (which is saluating abroad), in the almost end of the game.
SCP-001 (tv), SCP-002 (coffin), SCP-003 (end room), SCP-004 (warhead) should be removed (they are part of the another game).
SCP-087 [the game]; is the chamber of the SCP:CB, that should be combined with the main part.
SCP-079 containment chamber doesn't need.
Light-heavy containment zone should be renamed as it, it's just stage of the game.
The game should be renamed as just SCP (Secure. Containment. Procedures.).
P.S.: There is should be dot in the center of logo.
P.P.S.: There are should be other SCP added by community.
*causing lags